PINKIE PROMISE all deaths: Chapter 1 fail guide

Chapter 1 deaths, captures, and mistake badges in PINKIE PROMISE, and which fails actually end your Roblox run.

If you have been searching PINKIE PROMISE all deaths, you are not looking for a secret true ending. Party Cannon Studios logs most bad outcomes as Roblox badges, and Chapter 1 only finishes one way, so PINKIE PROMISE all deaths matter as separate fail states rather than bonus finales. This guide sorts every confirmed death, capture, and mistake so you can tell a real fail from a hide-and-seek reset before you burn a 40-minute clear.

On October 28, 2026, one Roblox games API snapshot listed 4,885,388 visits, 143,453 favorites, and 15,385 people playing, with 24 players per server. Chapter 1 of this free horror adventure from Party Cannon Studios is already live on the official Roblox platform. Compilations filmed for that audience mix lethal fails with party scares. A badge pull on October 24 listed 15 badges, a cleaner checklist than any three-ending post from earlier that month.

What Chapter 1 actually counts as a death

The game never posts an ending tally. What it posts is a badge for each distinct outcome. Four of those fire on any finished route: leaving the barn, leaving the woods, reaching the bakery, and sitting through the party. They are progress stamps. The states players mean by PINKIE PROMISE all deaths sit under those milestones: a barn death, a forest death, a hide-and-seek catch, and a handful of rule breaks.

Fan pages that still say three endings are repeating an October 20 snapshot. By October 24 the official badge API showed 15 badges. Trust that longer list. Several entries are not fails, and names for the badges those outcome tables never printed should not be invented here.

You start on a farm, cross the Everfree, and stop at a party that will not let you leave. Dying, getting grabbed, or angering the wrong pony writes a badge. It does not roll a second credits scene. That is why a jumpscare reel and a completion route are different jobs.

Read the outcome chart before you replay

Death videos splice jumpscares into the same timeline as game-overs. That is fun to watch and messy to copy. Use the chart below before you replay, because not every row in a PINKIE PROMISE all deaths video is a death.

OutcomeBadgeRun resultHow solid the info is
Story clearPinkie's PartyChapter ends at the afterpartyBadge plus matching finale footage
Left the barn aliveOut of the FireMilestone on a normal clearOfficial progress badge
Left the woods aliveOut of the WoodsMilestone on a normal clearOfficial progress badge
Reached the bakeryA Warm WelcomeArrival at Sugarcube CornerOfficial progress badge
Hid in timeNot FoundShe searched and missedOfficial badge
Caught hidingFound You!Catch, then a loop toward the partyBadge official; loop is from recordings
Died in the barnKindlingFire ends the runOfficial fail badge
Died in the forestLost in the EverfreeVines or the rail chase end the runBadge official; exact hit unpublished
Broke a house ruleBroken PromiseFeeds the catch loopBadge official; exact inputs unpublished
Used fire on the vinesNot Fire!Mistake during the rescueBadge official; trigger is community-reported
Antagonized ApplejackAngry ApplejackMistake during the farm fireBadge official; trigger is community-reported

The first four rows should show up on a normal clear. Hunt the rest on purpose. Found You! loops. Kindling and Lost in the Everfree are the hard stops. The other 15-badge slots that never appear in public outcome tables are left unnamed here.

Barn fire and the Everfree fails that end a run

Kindling is the clean kill. At Sweet Apple Acres the barn catches, and Applejack's call to get clear is the window. Player recordings catch a sharp sendoff if you stay: she tells a lingering player to cool off in the blaze. Remain inside and the run ends. Out of the Fire is only the survival stamp for leaving before the building comes down.

Angry Applejack shares that emergency and is easy to mix up with Kindling. The badge text only says you made a rough day worse. Community reports split a normal escape from an optional interaction in the fire, and secret lists describe it as splashing Applejack. No source publishes every input, so treat the splash story as player experience, not a confirmed recipe. Use a throwaway. The same linger can become Kindling.

Lost in the Everfree can hit during the vine rescue or the railway chase after the whistle. The woods simply keep you. Guides that catalog PINKIE PROMISE all deaths still cannot tell you how much contact kills, or which branch is fatal. No source lists those numbers. Treat the chase as lethal instead of probing it. A short "heat" sting sits on those fail spots in showcase audio, and the same sting stacks over later party scares, so it flags danger rather than naming a third death.

Danger beatWhat footage showsBadge at riskDo not assume
Barn after the evacuate callA taunt about cooling off in the fireKindlingThat a late step outside still counts as a clear
Optional poke at ApplejackCommunity reports of splashing herAngry ApplejackThat every splash note lists the same buttons
Vines while the trees sleepBlue mushrooms pressed onto knotsLost in the Everfree, maybe Not Fire!That fire is a legal shortcut
After the whistleA one-way run, a falling tree, fumesLost in the EverfreeAny published safe-contact time

Public playthroughs spell out the vine counter in dialogue. Fluttershy followed a sprinkle trail, the vines took her, and the trees are asleep. Glowcaps, the small blue mushrooms, go onto the knots, one each, until the vines let go. She warns against fire. Community reports connect that warning to Not Fire!, whose badge scolds you for ignoring her. The badge is official. The trigger link is not a developer note. Use mushrooms on a clear file and save any flame test for a junk run.

The whistle is the other spike. Footage scolds anyone who blows it, then sends you one way toward Whitetail Bridge. You cannot double back. A partner promises to cut loose and meet you while a tree comes down. Cues pile up: jump, slide under, do not breathe the fumes, stay close. A separate showcase line has Fluttershy refusing to cross the water after she gets turned around. That water caution is player footage, not its own badge. Living through the stretch is what Out of the Woods records.

Catches, house rules, and a finale that only looks fatal

Found You! is the scare compilations mislabel as a death. Hide-and-seek gives you about five seconds, often counted aloud. Lose, and she tags you with a peekaboo. Recordings then have her ask if you will make the promise and send you downstairs, where she says the best parties are. The run loops. That is the mildest fail. Not Found is the search that misses.

Broken Promise rides the same loop. Walkthroughs agree on three house rules: do not leave, stay out of her room, and leave the cake alone until the finale opens. Footage fits. She goes upstairs to finish a secret and forbids peeking, then later asks if someone is in her room. Catch lines insist the promise stands, then reset you. No reliable source lists the single input that flips the badge, and this guide will not guess.

Keep those rules and the chapter can end. After the last good hide, she seats you. The toast covers new friends, old friends, and friends who are not allowed to leave, delivered like a joke that only half counts as one. Cupcakes follow from the party cannon. She says she baked them with a secret ingredient and wants every crumb gone.

Sprinkles are when the room turns sleepy and light-headed. Guests fade. She will not let the party stop, carries you toward an afterparty, and closes on the idea that you will attend every party from now on. The clear badge marks Chapter 1 finished, with a chair held in her version of events. Anyone skimming PINKIE PROMISE all deaths compilations should separate that afterparty from Kindling and the Everfree fail. The cupcake is the last interaction, not a hidden game-over. Chapter 1 lets you finish. It does not let you walk out of the invitation.

No confirmed secret ending sits behind the badges. Scrapbook Complete only means every Chapter 1 secret was found, with a line about her keeping a page on you. It is a collection prize, not another finale. The badge API has no hidden-ending entry. Trust a clip only when the full trigger is on screen from a fresh run.

ClaimStatus in late October 2026
Hard deathsKindling and Lost in the Everfree
Loops, not killsFound You! and Broken Promise
Disputed triggersNot Fire! and Angry Applejack, via community reports
Secret or true endingNot on the badge list
Revive code PINKIEPROMISEPrinted by two outlets on Oct 27; not confirmed here
Chapter 2 datesNov 16 early access and Nov 23 free access in event reports; some wikis still unsure

Chapter 2, titled The Secret Ingredient, may add fail states later. A guide citing the official Roblox event, matched by an AllThingsHow report, lists early access on November 16, 2026 and free access on November 23. An older post said nothing was dated, and some ending pages still call the early date unconfirmed. Check the live event before you plan a Chapter 2 death route around the calendar.

How to grab the fails without wasting a clear

Player experience, not an official mode, says to finish one normal run and then do targeted replays. That matches how badges stick to a profile. A full pass takes about 38 to 45 minutes. Fail badges need a real fail, so do not practice them inside the clear you want to keep.

A sensible way to finish PINKIE PROMISE all deaths is one honest clear, then junk runs. Open this experience's badge list on your Roblox profile. A missing icon is an outcome you have not triggered. Do not probe forest contact on the same file where you are keeping the promise and collecting secrets.

PassHow to play itStop whenWhy this order
Clean storyKeep the rules, dodge searches, use glowcaps, leave the barnPinkie's Party popsProtects the only real ending
Barn junk runStay for the fire; optional Applejack testKindling or Angry ApplejackTwo badges, no need to cross the woods
Forest junk runVine mistake or the whistle chaseLost in the Everfree or Not Fire!Hit data is unpublished, so isolate it
Party junk runMiss a hide or break a house ruleFound You! or Broken PromiseThese loop and will not save a clear
AuditRead the profile badge pageEvery target row is filledStops you from replaying a long win by accident

GamesRadar and UrGameTips both printed a one-revive code, PINKIEPROMISE, on October 27, 2026. Earlier wikis said no code existed. Those later posts share very similar wording, so treat the code as unverified media reporting. If you hoped a revive would chain deaths, confirm that it still redeems before you count on it.

FAQ

Where are PINKIE PROMISE all deaths recorded?

On your Roblox profile, under this experience's badges, not on an ending picker. Kindling and Lost in the Everfree end the run. Found You! and Broken Promise loop you. Not Fire! and Angry Applejack are mistakes. Pinkie's Party is the clear, even when a video cuts it like a last scare.

How many endings does Chapter 1 have?

One story completion. Everything else is a badge. The list held 15 entries on October 24, 2026, and updates can add more. Posts that still say three endings are behind that pull.

Does getting caught in hide-and-seek kill you?

No. Recordings show a peekaboo, a promise prompt, and a ride downstairs, then the party continues. The barn fire and the Everfree are what actually stop a run.

Is the cupcake party a secret death?

Nothing confirmed says so. The cupcake closes Chapter 1. Scrapbook Complete tracks secrets only. Extra ending talk stays theory until Party Cannon Studios shows a full on-screen trigger from a fresh run.